MajorMUD:Cleric: Difference between revisions
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{{DISPLAYTITLE: | {{DISPLAYTITLE:MajorMUD - Cleric Class}} | ||
<div id="tocalign">__TOC__</div><span class="plainlinks"> | <div id="tocalign">__TOC__</div><span class="plainlinks"> | ||
{{Note|The [//voidbbs.com/ VOID BBS] is up and running!}} | |||
{{Back|MajorMUD}} | |||
{{ | {{Console|prompt=false|{{blue|╔═══════════════════════════════════════════════════════════════════════════╗<br/>║}} {{yellowBold|CLERICS}} {{whiteBold|EXP:}} 220% {{blue|║<br/>╠═══════════════════════════════════════════════════════════════════════════╣<br/>║}} Clerics are martial Priests. While Priests prefer using spells, Clerics {{blue|║<br/>║}} prefer to fight. And they are quite good at it, too. Like Priests, they {{blue|║<br/>║}} do not enjoy bloodshed (although a little maiming is just fine), and will {{blue|║<br/>║}} only use blunt weapons. They will wear any armour in the fight against {{blue|║<br/>║}} their foes, and quite a few wear the most armour they can get. Clerics {{blue|║<br/>║}} are an effective class, and have a strong survival rate due to their good {{blue|║<br/>║}} armour and healing spells. They are a valuable addition to any party. {{blue|║<br/>╠═══════════════════════════════════════════════════════════════════════════╣<br/>║}} HP/Level: {{whiteBold|4-8}} Magic: {{whiteBold|Priest-2}} Combat: {{whiteBold|Average}} Weapons: {{whiteBold|Blunt}} Armour: {{whiteBold|Any}} {{blue|║<br/>╠═══════════════════════════════════════════════════════════════════════════╣<br/>║}} Abilities: {{whiteBold|None}} {{blue|║<br/>╚═══════════════════════════════════════════════════════════════════════════╝}}}} | ||
{{ | <div style="display:inline-block;width:32px"> </div> | ||
{{Console|prompt=false|{{yellowBold|Titles}}<br/>{{=}}-{{=}}-{{=}}-{{=}}-{{=}}-{{=}}-{{=}}-{{=}}-{{=}}-{{=}}-{{=}}-{{=}}-{{=}}<br/>{{green|5-9}} {{magenta|Auxiliary}}<br/>{{green|10-14}} {{magenta|Venerator}}<br/>{{green|15-19}} {{magenta|Acolyte}}<br/>{{green|20-24}} {{magenta|Fighter Priest|Priestess}}<br/>{{green|25-29}} {{magenta|Canon}}<br/>{{green|30-34}} {{magenta|Warrior Priest|Priestess}}<br/>{{green|35-39}} {{magenta|Guardian}}<br/>{{green|40-44}} {{magenta|Chaplain}}<br/>{{green|45-49}} {{magenta|Vicar}}<br/>{{green|50-54}} {{magenta|Chancellor}}<br/>{{green|55-59}} {{magenta|Rector}}<br/>{{green|60-64}} {{magenta|High Cleric}}<br/>{{green|65-69}} {{magenta|Divine Protector}}<br/>{{green|70-75}} {{magenta|Exalted Shield}}}} | |||
= Sneaking = | = Sneaking = | ||
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= Leveling = | = Leveling = | ||
== Stat Progression == | == Stat Progression == | ||
{{ | {{Console|prompt=false|float=right|1={{green|Name:}} {{cyan|First Last}} {{green|Lives/CP:}} {{cyan|0/0}}<br/>{{green|Race:}} {{cyan|<race>}} {{green|Exp:}} {{cyan|0}} {{green|Perception:}} {{cyan|0}}<br/>{{green|Class:}} {{cyan|<class>}} {{green|Level:}} {{cyan|0}} {{green|Stealth:}} {{cyan|0}}<br/>{{green|Hits:}} {{cyan|0/0}} {{green|Armour Class:}} {{cyan|0/0}} {{green|Thievery:}} {{cyan|0}}<br/>{{green|Mana:}} {{red|* 0/0}} {{green|Spellcasting:}} {{cyan|0}} {{green|Traps:}} {{cyan|0}}<br/> {{green|Picklocks:}} {{cyan|0}}<br/>{{green|Strength:}} {{cyan|50}} {{green|Agility:}} {{cyan|50}} {{green|Tracking:}} {{cyan|0}}<br/>{{green|Intellect:}} {{cyan|50}} {{green|Health:}} {{cyan|50}} {{green|Martial Arts:}} {{cyan|0}}<br/>{{green|Willpower:}} {{cyan|50}} {{green|Charm:}} {{cyan|50}} {{green|MagicRes:}} {{cyan|0}}}} | ||
<table cellspacing="0" cellpadding="0"><tr><td valign="top"> | <table cellspacing="0" cellpadding="0"><tr><td valign="top"> | ||
Stats that should be MAX at EXP cap ... | Stats that should be MAX at EXP cap ... | ||
{| class=" | {| class="sortable" style="font-size:80%;line-height:100%;" | ||
|+Sneaking | |+'''<big>Sneaking</big>''' | ||
|- | |- bgcolor="#ffdead" | ||
!Stat | !Stat | ||
!Raise<br/>To/By | !Raise<br/>To/By | ||
!align="right"|Comments | !align="right"|Comments | ||
|- | |- bgcolor="#cccfe5" | ||
|align="center"|Health | |align="center"|Health | ||
|align="center"|80 | |align="center"|80 | ||
|align="right"| | |align="right"| | ||
|- | |- bgcolor="#e3e6ff" | ||
|align="center"|Agility | |align="center"|Agility | ||
|align="center"|+10 - 20 | |align="center"|+10 - 20 | ||
|align="right"|Stealth and Dodge | |align="right"|Stealth and Dodge | ||
|- | |- bgcolor="#cccfe5" | ||
|align="center"|Strength | |align="center"|Strength | ||
|align="center"|80 | |align="center"|80 | ||
|align="right"|Hardest to raise next<br/>to Health. | |align="right"|Hardest to raise next<br/>to Health. | ||
|- | |- bgcolor="#e3e6ff" | ||
|align="center"|Wisdom | |align="center"|Wisdom | ||
|align="center"|60 | |align="center"|60 | ||
|align="right"|Spellcasting | |align="right"|Spellcasting | ||
|- | |- bgcolor="#cccfe5" | ||
|align="center"|Intellect | |align="center"|Intellect | ||
|align="center"|50 | |align="center"|50 | ||
|align="right"|Stealth | |align="right"|Stealth | ||
|- | |- bgcolor="#e3e6ff" | ||
|align="center"|Charm | |align="center"|Charm | ||
|align="center"|50 | |align="center"|50 | ||
|align="right"|Stealth and Dodge | |align="right"|Stealth and Dodge | ||
|- | |- bgcolor="#cccfe5" | ||
|align="center"|Health | |align="center"|Health | ||
|align="center"|95 | |align="center"|95 | ||
|align="right"|HP!!! | |align="right"|HP!!! | ||
|- | |- bgcolor="#e3e6ff" | ||
|align="center"|Agility | |align="center"|Agility | ||
|align="center"|100 | |align="center"|100 | ||
|align="right"|Swing more, Dodge more | |align="right"|Swing more, Dodge more | ||
|- | |- bgcolor="#cccfe5" | ||
|align="center"|Strength | |align="center"|Strength | ||
|align="center"|100 | |align="center"|100 | ||
|align="right"|Hit harder | |align="right"|Hit harder | ||
|- | |- bgcolor="#e3e6ff" | ||
|align="center"|Wisdom | |align="center"|Wisdom | ||
|align="center"|70 ~ 80 | |align="center"|70 ~ 80 | ||
|align="right"|Attacking does more than {{mono|gstk}} | |align="right"|Attacking does more than {{mono|gstk}} | ||
|- | |- bgcolor="#cccfe5" | ||
|align="center"|Intellect | |align="center"|Intellect | ||
|align="center"|100 | |align="center"|100 | ||
|align="right"|Crits! | |align="right"|Crits! | ||
|- | |- bgcolor="#e3e6ff" | ||
|align="center"|Charm | |align="center"|Charm | ||
|align="center"|100 | |align="center"|100 | ||
|align="right"|Stealth and Dodge | |align="right"|Stealth and Dodge | ||
|- | |- bgcolor="#cccfe5" | ||
|align="center"|Wisdom | |align="center"|Wisdom | ||
|align="center"|* | |align="center"|* | ||
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</td><td style="width:25px"> </td><td valign="top"> | </td><td style="width:25px"> </td><td valign="top"> | ||
Stats that should be MAX at EXP cap are Strength, Health, Intellect, Charm and Agility. | Stats that should be MAX at EXP cap are Strength, Health, Intellect, Charm and Agility. | ||
{| class=" | {| class="sortable" style="font-size:80%;line-height:100%;" | ||
|+Non-Sneaking | |+'''<big>Non-Sneaking</big>''' | ||
|- | |- bgcolor="#ffdead" | ||
!Stat | !Stat | ||
!Raise<br/>To/By | !Raise<br/>To/By | ||
!align="right"|Comments | !align="right"|Comments | ||
|- | |- bgcolor="#cccfe5" | ||
|align="center"|Health | |align="center"|Health | ||
|align="center"|80 | |align="center"|80 | ||
|align="right"|HP!!! | |align="right"|HP!!! | ||
|- | |- bgcolor="#e3e6ff" | ||
|align="center"|Strength | |align="center"|Strength | ||
|align="center"|80 | |align="center"|80 | ||
|align="right"|Hit harder, carry more | |align="right"|Hit harder, carry more | ||
|- | |- bgcolor="#cccfe5" | ||
|align="center"|Agility | |align="center"|Agility | ||
|align="center"|60 | |align="center"|60 | ||
|align="right"|Swing more, Dodge *some* | |align="right"|Swing more, Dodge *some* | ||
|- | |- bgcolor="#e3e6ff" | ||
|align="center"|Wisdom | |align="center"|Wisdom | ||
|align="center"|60 | |align="center"|60 | ||
|align="right"|Spellcasting | |align="right"|Spellcasting | ||
|- | |- bgcolor="#cccfe5" | ||
|align="center"|Intellect | |align="center"|Intellect | ||
|align="center"|50 | |align="center"|50 | ||
|align="right"|Crits! | |align="right"|Crits! | ||
|- | |- bgcolor="#e3e6ff" | ||
|align="center"|Strength | |align="center"|Strength | ||
|align="center"|100 | |align="center"|100 | ||
|align="right"|Hit harder! | |align="right"|Hit harder! | ||
|- | |- bgcolor="#cccfe5" | ||
|align="center"|Health | |align="center"|Health | ||
|align="center"|90 | |align="center"|90 | ||
|align="right"|More HP!!! | |align="right"|More HP!!! | ||
|- | |- bgcolor="#e3e6ff" | ||
|align="center"|Willpower | |align="center"|Willpower | ||
|align="center"|70 | |align="center"|70 | ||
|align="right"| | |align="right"| | ||
|- | |- bgcolor="#cccfe5" | ||
|align="center"|Strength | |align="center"|Strength | ||
|align="center"|MAX | |align="center"|MAX | ||
|align="right"| | |align="right"| | ||
|- | |- bgcolor="#e3e6ff" | ||
|align="center"|Wisdom | |align="center"|Wisdom | ||
|align="center"|75 ~ 80 | |align="center"|75 ~ 80 | ||
|align="right"|After Lv20 {{mono|gstk}} is lackluster | |align="right"|After Lv20 {{mono|gstk}} is lackluster | ||
|- | |- bgcolor="#cccfe5" | ||
|align="center"|Agility | |align="center"|Agility | ||
|align="center"|80 | |align="center"|80 | ||
|align="right"| | |align="right"| | ||
|- | |- bgcolor="#e3e6ff" | ||
|align="center"|Intellect | |align="center"|Intellect | ||
|align="center"|70 | |align="center"|70 | ||
|align="right"| | |align="right"| | ||
|- | |- bgcolor="#cccfe5" | ||
|align="center"|Charm | |align="center"|Charm | ||
|align="center"|70 | |align="center"|70 | ||
|align="right"| | |align="right"| | ||
|- | |- bgcolor="#e3e6ff" | ||
|align="center"|Health | |align="center"|Health | ||
|align="center"|MAX | |align="center"|MAX | ||
|align="right"| | |align="right"| | ||
|- | |- bgcolor="#cccfe5" | ||
|align="center"|Intellect | |align="center"|Intellect | ||
|align="center"|MAX | |align="center"|MAX | ||
|align="right"|More Crits! | |align="right"|More Crits! | ||
|- | |- bgcolor="#e3e6ff" | ||
|align="center"|Charm | |align="center"|Charm | ||
|align="center"|MAX | |align="center"|MAX | ||
|align="right"|Crits and Dodge | |align="right"|Crits and Dodge | ||
|- | |- bgcolor="#cccfe5" | ||
|align="center"|Agility | |align="center"|Agility | ||
|align="center"|MAX | |align="center"|MAX | ||
|align="right"| | |align="right"| | ||
|- | |- bgcolor="#e3e6ff" | ||
|align="center"|Willpower | |align="center"|Willpower | ||
|align="center"|* | |align="center"|* | ||
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= Equipment = | = Equipment = | ||
== Armour == | == Armour == | ||
{| class="sortable" | {| class="sortable" style="font-size:80%;line-height:100%;" | ||
|+<h3>Head</h3> | |+<h3>Head</h3> | ||
|- bgcolor="#ffdead" | |- bgcolor="#ffdead" | ||
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|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|- bgcolor="#e3e6ff" | |- bgcolor="#e3e6ff" | ||
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|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|} | |} | ||
{| class="sortable" | {| class="sortable" style="font-size:80%;line-height:100%;" | ||
|+<h3>Torso</h3> | |+<h3>Torso</h3> | ||
|- bgcolor="#ffdead" | |- bgcolor="#ffdead" | ||
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|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|- bgcolor="#e3e6ff" | |- bgcolor="#e3e6ff" | ||
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|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|} | |} | ||
{| class="sortable" | {| class="sortable" style="font-size:80%;line-height:100%;" | ||
|+<h3>Back</h3> | |+<h3>Back</h3> | ||
|- bgcolor="#ffdead" | |- bgcolor="#ffdead" | ||
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|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|- bgcolor="#e3e6ff" | |- bgcolor="#e3e6ff" | ||
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|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|} | |} | ||
{| class="sortable" | {| class="sortable" style="font-size:80%;line-height:100%;" | ||
|+<h3>Neck</h3> | |+<h3>Neck</h3> | ||
|- bgcolor="#ffdead" | |- bgcolor="#ffdead" | ||
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|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|- bgcolor="#e3e6ff" | |- bgcolor="#e3e6ff" | ||
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|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|} | |} | ||
{| class="sortable" | {| class="sortable" style="font-size:80%;line-height:100%;" | ||
|+<h3>Arms</h3> | |+<h3>Arms</h3> | ||
|- bgcolor="#ffdead" | |- bgcolor="#ffdead" | ||
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|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|- bgcolor="#e3e6ff" | |- bgcolor="#e3e6ff" | ||
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|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|} | |} | ||
{| class="sortable" | {| class="sortable" style="font-size:80%;line-height:100%;" | ||
|+<h3>Hands</h3> | |+<h3>Hands</h3> | ||
|- bgcolor="#ffdead" | |- bgcolor="#ffdead" | ||
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|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|- bgcolor="#e3e6ff" | |- bgcolor="#e3e6ff" | ||
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|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|} | |} | ||
{| class="sortable" | {| class="sortable" style="font-size:80%;line-height:100%;" | ||
|+<h3>Wrist</h3> | |+<h3>Wrist</h3> | ||
|- bgcolor="#ffdead" | |- bgcolor="#ffdead" | ||
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|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|- bgcolor="#e3e6ff" | |- bgcolor="#e3e6ff" | ||
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|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|} | |} | ||
{| class="sortable" | {| class="sortable" style="font-size:80%;line-height:100%;" | ||
|+<h3>Ears</h3> | |+<h3>Ears</h3> | ||
|- bgcolor="#ffdead" | |- bgcolor="#ffdead" | ||
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|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|- bgcolor="#e3e6ff" | |- bgcolor="#e3e6ff" | ||
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|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|} | |} | ||
{| class="sortable" | {| class="sortable" style="font-size:80%;line-height:100%;" | ||
|+<h3>Finger</h3> | |+<h3>Finger</h3> | ||
|- bgcolor="#ffdead" | |- bgcolor="#ffdead" | ||
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|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|- bgcolor="#e3e6ff" | |- bgcolor="#e3e6ff" | ||
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|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|} | |} | ||
{| class="sortable" | {| class="sortable" style="font-size:80%;line-height:100%;" | ||
|+<h3>Belt</h3> | |+<h3>Belt</h3> | ||
|- bgcolor="#ffdead" | |- bgcolor="#ffdead" | ||
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|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|- bgcolor="#e3e6ff" | |- bgcolor="#e3e6ff" | ||
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|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|} | |} | ||
{| class="sortable" | {| class="sortable" style="font-size:80%;line-height:100%;" | ||
|+<h3>Leggings</h3> | |+<h3>Leggings</h3> | ||
|- bgcolor="#ffdead" | |- bgcolor="#ffdead" | ||
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|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|- bgcolor="#e3e6ff" | |- bgcolor="#e3e6ff" | ||
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|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|} | |} | ||
{| class="sortable" | {| class="sortable" style="font-size:80%;line-height:100%;" | ||
|+<h3>Feet</h3> | |+<h3>Feet</h3> | ||
|- bgcolor="#ffdead" | |- bgcolor="#ffdead" | ||
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|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|- bgcolor="#e3e6ff" | |- bgcolor="#e3e6ff" | ||
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|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|} | |} | ||
{| class="sortable" | {| class="sortable" style="font-size:80%;line-height:100%;" | ||
|+<h3>Worn</h3> | |+<h3>Worn</h3> | ||
|- bgcolor="#ffdead" | |- bgcolor="#ffdead" | ||
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|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|- bgcolor="#e3e6ff" | |- bgcolor="#e3e6ff" | ||
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|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|} | |} | ||
== Weapons == | == Weapons == | ||
:{| class="sortable" | :{| class="sortable" style="font-size:80%;line-height:100%;" | ||
|- BGCOLOR="#ffdead" | |- BGCOLOR="#ffdead" | ||
!Level | !Level | ||
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|align="center"|<span style="color:#a52a2a"></span> | |align="center"|<span style="color:#a52a2a"></span> | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|- BGCOLOR="#e3e6ff" | |- BGCOLOR="#e3e6ff" | ||
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|align="center"|<span style="color:#a52a2a"></span> | |align="center"|<span style="color:#a52a2a"></span> | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| — <br/><span style="color:#4682b4"></span> | ||
|align="center"| | |align="center"| | ||
|} | |} | ||
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[[Category:Gaming]] | [[Category:Gaming]] | ||
[[Category:MajorMUD]] | [[Category:MajorMUD]] |
Latest revision as of 23:22, 26 September 2023
The VOID BBS is up and running! |
╔═══════════════════════════════════════════════════════════════════════════╗ ║ CLERICS EXP: 220% ║ ╠═══════════════════════════════════════════════════════════════════════════╣ ║ Clerics are martial Priests. While Priests prefer using spells, Clerics ║ ║ prefer to fight. And they are quite good at it, too. Like Priests, they ║ ║ do not enjoy bloodshed (although a little maiming is just fine), and will ║ ║ only use blunt weapons. They will wear any armour in the fight against ║ ║ their foes, and quite a few wear the most armour they can get. Clerics ║ ║ are an effective class, and have a strong survival rate due to their good ║ ║ armour and healing spells. They are a valuable addition to any party. ║ ╠═══════════════════════════════════════════════════════════════════════════╣ ║ HP/Level: 4-8 Magic: Priest-2 Combat: Average Weapons: Blunt Armour: Any ║ ╠═══════════════════════════════════════════════════════════════════════════╣ ║ Abilities: None ║ ╚═══════════════════════════════════════════════════════════════════════════╝ |
Titles =-=-=-=-=-=-=-=-=-=-=-=-= 5-9 Auxiliary 10-14 Venerator 15-19 Acolyte 20-24 Fighter Priest 25-29 Canon 30-34 Warrior Priest 35-39 Guardian 40-44 Chaplain 45-49 Vicar 50-54 Chancellor 55-59 Rector 60-64 High Cleric 65-69 Divine Protector 70-75 Exalted Shield |
Sneaking
If you are thinking of making a sneaking cleric, you might want to consider a missionary instead as they will make much better sneakers as well as have a (backstab) BS that is worth while. If, however, you just have to have one you are best to choose a dark-elf or goblin for higher wisdom.
- Races: Dark-Elf, Elf, Halfling, Goblin, Nekojin
Non-Sneaking
Not quite the paladin, more of a priest where the paladin is more like a warrior. They can get greater healing and divine fury which makes them equal to a priest's attacking power plus they can swing better with their higher combat skill. Best race choice is dwarf for the extra encumbrance and all the armour you can carry.[1]
- Races: Human, Dwarf, Gnome, Half-elf, Half-Orc, Half-Ogre, Kang, Gaunt One
Leveling
Stat Progression
Name: First Last Lives/CP: 0/0 Race: <race> Exp: 0 Perception: 0 Class: <class> Level: 0 Stealth: 0 Hits: 0/0 Armour Class: 0/0 Thievery: 0 Mana: * 0/0 Spellcasting: 0 Traps: 0 Picklocks: 0 Strength: 50 Agility: 50 Tracking: 0 Intellect: 50 Health: 50 Martial Arts: 0 Willpower: 50 Charm: 50 MagicRes: 0 |
Stats that should be MAX at EXP cap ...
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Stats that should be MAX at EXP cap are Strength, Health, Intellect, Charm and Agility.
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Equipment
Armour
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Weapons
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Class Restricted Items
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References
- ^ "Character Development - Cleric". MudCentral. http://www.mudcentral.com/chardev/cler.html. Retrieved July 21, 2014.
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