<img src="//api.kyau.net/images/wiki/icons-misc/majormud48.png"> MajorMUD - Cleric Class
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╔═══════════════════════════════════════════════════════════════════════════╗ ║ CLERICS EXP: 220% ║ ╠═══════════════════════════════════════════════════════════════════════════╣ ║ Clerics are martial Priests. While Priests prefer using spells, Clerics ║ ║ prefer to fight. And they are quite good at it, too. Like Priests, they ║ ║ do not enjoy bloodshed (although a little maiming is just fine), and will ║ ║ only use blunt weapons. They will wear any armour in the fight against ║ ║ their foes, and quite a few wear the most armour they can get. Clerics ║ ║ are an effective class, and have a strong survival rate due to their good ║ ║ armour and healing spells. They are a valuable addition to any party. ║ ╠═══════════════════════════════════════════════════════════════════════════╣ ║ HP/Level: 4-8 Magic: Priest-2 Combat: Average Weapons: Blunt Armour: Any ║ ╠═══════════════════════════════════════════════════════════════════════════╣ ║ Abilities: None ║ ╚═══════════════════════════════════════════════════════════════════════════╝ |
Titles =-=-=-=-=-=-=-=-=-=-=-=-= 5-9 Auxiliary 10-14 Venerator 15-19 Acolyte 20-24 Fighter Priest 25-29 Canon 30-34 Warrior Priest 35-39 Guardian 40-44 Chaplain 45-49 Vicar 50-54 Chancellor 55-59 Rector 60-64 High Cleric 65-69 Divine Protector 70-75 Exalted Shield |
Sneaking
If you are thinking of making a sneaking cleric, you might want to consider a missionary instead as they will make much better sneakers as well as have a (backstab) BS that is worth while. If, however, you just have to have one you are best to choose a dark-elf or goblin for higher wisdom.
- Races: Dark-Elf, Elf, Halfling, Goblin, Nekojin
Non-Sneaking
Not quite the paladin, more of a priest where the paladin is more like a warrior. They can get greater healing and divine fury which makes them equal to a priest's attacking power plus they can swing better with their higher combat skill. Best race choice is dwarf for the extra encumbrance and all the armour you can carry.[1]
- Races: Human, Dwarf, Gnome, Half-elf, Half-Orc, Half-Ogre, Kang, Gaunt One
Leveling
Stat Progression
Name: First Last Lives/CP: 0/0 Race: <race> Exp: 0 Perception: 0 Class: <class> Level: 0 Stealth: 0 Hits: 0/0 Armour Class: 0/0 Thievery: 0 Mana: * 0/0 Spellcasting: 0 Traps: 0 Picklocks: 0 Strength: 50 Agility: 50 Tracking: 0 Intellect: 50 Health: 50 Martial Arts: 0 Willpower: 50 Charm: 50 MagicRes: 0 |
Stats that should be MAX at EXP cap ...
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Stats that should be MAX at EXP cap are Strength, Health, Intellect, Charm and Agility.
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Equipment
Armour
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Weapons
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Class Restricted Items
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References
- ^ "Character Development - Cleric". MudCentral. http://www.mudcentral.com/chardev/cler.html. Retrieved July 21, 2014.
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