MajorMUD:Paladin: Difference between revisions

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* '''Races:''' Human, {{cyan|Dwarf}}, Gnome, {{cyan|Half-elf}}, {{cyan|Half-Orc}}, Half-Ogre, {{cyan|Kang}}, Gaunt One
* '''Races:''' Human, {{cyan|Dwarf}}, Gnome, {{cyan|Half-elf}}, {{cyan|Half-Orc}}, Half-Ogre, {{cyan|Kang}}, Gaunt One


= Leveling =
== Stat Progression ==
{{Console|prompt=false|float=right|1={{green|Name:}} {{cyan|First Last}}                      {{green|Lives/CP:}}      {{cyan|0/0}}<br/>{{green|Race:}} {{cyan|Dwarf}}      {{green|Exp:}} {{cyan|0}}              {{green|Perception:}}      {{cyan|0}}<br/>{{green|Class:}} {{cyan|Paladin}}    {{green|Level:}} {{cyan|0}}            {{green|Stealth:}}        {{cyan|0}}<br/>{{green|Hits:}}      {{cyan|0/0}}    {{green|Armour Class:}}  {{cyan|0/0}}  {{green|Thievery:}}        {{cyan|0}}<br/>{{green|Mana:}} {{red|*    0/0}}    {{green|Spellcasting:}} {{cyan|0}}      {{green|Traps:}}          {{cyan|0}}<br/>                                      {{green|Picklocks:}}      {{cyan|0}}<br/>{{green|Strength:}}  {{cyan|50}}    {{green|Agility:}} {{cyan|50}}          {{green|Tracking:}}        {{cyan|0}}<br/>{{green|Intellect:}} {{cyan|50}}    {{green|Health:}}  {{cyan|50}}          {{green|Martial Arts:}}    {{cyan|0}}<br/>{{green|Willpower:}} {{cyan|50}}    {{green|Charm:}}  {{cyan|50}}          {{green|MagicRes:}}        {{cyan|0}}}}
<table cellspacing="0" cellpadding="0"><tr><td valign="top">
Stats that should be MAX at EXP cap are Strength, Health, Intellect, Charm and Wisdom
{| class="wikitable" style="margin:0 auto"
|+Sneaking
|-
!Stat
!Raise<br/>To/By
!align="right"|Comments
|-
|align="center"|Health
|align="center"|65
|align="right"|
|-
|align="center"|Agility
|align="center"|+20
|align="right"|Stealth and Dodge
|-
|align="center"|Strength
|align="center"|70
|align="right"|Stealth and Backstab
|-
|align="center"|Wisdom
|align="center"|50
|align="right"|Spellcasting
|-
|align="center"|Intellect
|align="center"|50
|align="right"|Stealth
|-
|align="center"|Charm
|align="center"|50
|align="right"|Stealth and Dodge
|-
|align="center"|Health
|align="center"|80
|align="right"|
|-
|align="center"|Agility
|align="center"|100
|align="right"|Swing more, Dodge more
|-
|align="center"|Health
|align="center"|MAX
|align="right"|HP!!!
|-
|align="center"|Intellect
|align="center"|60
|align="right"|Stealth
|-
|align="center"|Charm
|align="center"|60
|align="right"|Stealth and Dodge
|-
|align="center"|Agility
|align="center"|MAX-20
|align="right"|Swing more, Dodge more
|-
|align="center"|Strength
|align="center"|MAX
|align="right"|Dump last few CP here
|-
|align="center"|Intellect
|align="center"|80
|align="right"|Crit and Stealth
|-
|align="center"|Charm
|align="center"|70
|align="right"|Stealth
|-
|align="center"|Wisdom
|align="center"|60
|align="right"|Spellcasting
|-
|align="center"|Intellect
|align="center"|MAX
|align="right"|Crit and Stealth
|-
|align="center"|Charm
|align="center"|MAX
|align="right"|Stealth
|-
|align="center"|Wisdom
|align="center"|*
|align="right"|Remaining CP
|}
</td><td style="width:25px">&nbsp;</td><td valign="top">
Stats that should be MAX at EXP cap are Strength, Health, Intellect, Charm and Agility.
{| class="wikitable" style="margin:0 auto"
|+Non-Sneaking
|-
!Stat
!Raise<br/>To/By
!align="right"|Comments
|-
|align="center"|Health
|align="center"|80
|align="right"|
|-
|align="center"|Strength
|align="center"|80
|align="right"|Hit harder, carry more
|-
|align="center"|Agility
|align="center"|80
|align="right"|Swing more, Dodge *some*
|-
|align="center"|Wisdom
|align="center"|60
|align="right"|Spellcasting
|-
|align="center"|Intellect
|align="center"|+10
|align="right"|Crits
|-
|align="center"|Health
|align="center"|MAX
|align="right"|HP!!!
|-
|align="center"|Agility
|align="center"|MAX
|align="right"|Swing more, Dodge more
|-
|align="center"|Strength
|align="center"|MAX
|align="right"|Hit harder, carry more
|-
|align="center"|Wisdom
|align="center"|70
|align="right"|Spellcasting
|-
|align="center"|Intellect
|align="center"|MAX
|align="right"|Crit
|-
|align="center"|Charm
|align="center"|MAX
|align="right"|Crits and Dodge
|-
|align="center"|Wisdom
|align="center"|*
|align="right"|Remaining CP
|}
</td></tr></table>


= References =
= References =

Revision as of 20:30, 25 February 2018

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╔═══════════════════════════════════════════════════════════════════════════╗
PALADINS EXP: 220%
╠═══════════════════════════════════════════════════════════════════════════╣
These are the holy warriors of the realm. Dedicated to fighting for their
deity (which can be good OR evil, take note!), they are serious fighters
with minor priestly powers. They can use any weapon or armour, but prefer
swords. The Knights of the King are Paladins, as are many of the
wandering warriors you see patrolling the roads. Most Paladins will
actively help anyone in need, even risking their own lives to save the
ones they aid. Evil Paladins, of course, further their deity's will by
slaying all people not of their own faith, so be wary when meeting a
stranger offering help.
╠═══════════════════════════════════════════════════════════════════════════╣
HP/Level: 5-9 Magic: Priest-1 Combat: Good Weapons: Any Armour: Any
╠═══════════════════════════════════════════════════════════════════════════╣
Abilities: None
╚═══════════════════════════════════════════════════════════════════════════╝

Sneaking

Titles
=-=-=-=-=-=-=-=-=-=-=-=-=
5-9 Knave
10-14 Squire
15-19 Gallant
20-24 Defender
25-29 Cavalier
30-34 Avenger
35-39 Knight
40-44 Crusader
45-49 Templar
50-54 Champion
55-59 First Knight
60-64 Lord/Lady Justice
65-69 Supreme Justice
70-75 Grand Exemplar

Crazy?!? A sneaking paladin makes for a really huge exp table, but it can be done if you are a dedicated player, and stealth has its advantages in everything especially when you can have the AC as well. Like Warriors however, you won't sneak well till at least level 30. Try a Dark-Elf, Nekojin or an Elf for extra mana and with a Paladin you'll need all you can get.

  • Races: Dark-Elf, Elf, Halfling, Goblin, Nekojin

Non-Sneaking

The tank. Paladins have spells to back up their HPs and the AC to go with it. Who needs to sneak when you can walk in and swat dragons like flies. The most obvious race would be a Dwarf, perfect for their high wisdom, but also for the extra encumbrance. You may even get crazy and try to make a Half-Elf for the extra mana.

Rick Fanslow suggests the following, "OK here is the Thing.. you MUST choose at level 0 how your gonna make your pallie.. your either gonna make a warrior or a priest outta him till around 25th level. The only decent race to choose is dwarf the extra encumberance is worth everything else."

Kang would be a decent second choice.

  • Races: Human, Dwarf, Gnome, Half-elf, Half-Orc, Half-Ogre, Kang, Gaunt One

Leveling

Stat Progression

Name: First Last Lives/CP: 0/0
Race: Dwarf Exp: 0 Perception: 0
Class: Paladin Level: 0 Stealth: 0
Hits: 0/0 Armour Class: 0/0 Thievery: 0
Mana: * 0/0 Spellcasting: 0 Traps: 0
Picklocks: 0
Strength: 50 Agility: 50 Tracking: 0
Intellect: 50 Health: 50 Martial Arts: 0
Willpower: 50 Charm: 50 MagicRes: 0

Stats that should be MAX at EXP cap are Strength, Health, Intellect, Charm and Wisdom

Sneaking
Stat Raise
To/By
Comments
Health 65
Agility +20 Stealth and Dodge
Strength 70 Stealth and Backstab
Wisdom 50 Spellcasting
Intellect 50 Stealth
Charm 50 Stealth and Dodge
Health 80
Agility 100 Swing more, Dodge more
Health MAX HP!!!
Intellect 60 Stealth
Charm 60 Stealth and Dodge
Agility MAX-20 Swing more, Dodge more
Strength MAX Dump last few CP here
Intellect 80 Crit and Stealth
Charm 70 Stealth
Wisdom 60 Spellcasting
Intellect MAX Crit and Stealth
Charm MAX Stealth
Wisdom * Remaining CP
 

Stats that should be MAX at EXP cap are Strength, Health, Intellect, Charm and Agility.

Non-Sneaking
Stat Raise
To/By
Comments
Health 80
Strength 80 Hit harder, carry more
Agility 80 Swing more, Dodge *some*
Wisdom 60 Spellcasting
Intellect +10 Crits
Health MAX HP!!!
Agility MAX Swing more, Dodge more
Strength MAX Hit harder, carry more
Wisdom 70 Spellcasting
Intellect MAX Crit
Charm MAX Crits and Dodge
Wisdom * Remaining CP

References

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