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{{DISPLAYTITLE: | {{DISPLAYTITLE:MajorMUD - Mystic Class}} | ||
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Latest revision as of 23:23, 26 September 2023
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╔═══════════════════════════════════════════════════════════════════════════╗ ║ MYSTICS EXP: 250% ║ ╠═══════════════════════════════════════════════════════════════════════════╣ ║ Mystics are a rare and unusual class. They are the students of ancient ║ ║ unarmed combat arts, and develop considerable mental powers (called Kai ║ ║ powers) in the course of their training. The source of these Mystics is ║ ║ not well known, but it is generally assumed to be an ancient teacher in ║ ║ some secluded cave. Of course, this Mystic teacher could live right in a ║ ║ city for all that is known. There are fairly advanced disciples in most ║ ║ cities, and they teach these exotic skills to any they deem worthy. They ║ ║ have yet to divulge the location of their master, however. Mystics' ║ ║ unarmed combat is effective against weapons and armour due to their ║ ║ knowledge of critical points. Usually use no weapons at all, but some ║ ║ have become proficient in the staff. They will wear no armour except for ║ ║ robes, as speed is the main element of their art. ║ ╠═══════════════════════════════════════════════════════════════════════════╣ ║ HP/Level: 4-8 Magic: Kai Combat: Average Weapons: Staff Armour: Robes ║ ╠═══════════════════════════════════════════════════════════════════════════╣ ║ Abilities: Martial Arts, Dodge, Stealth, Enhanced Criticals, Kai Powers. ║ ╚═══════════════════════════════════════════════════════════════════════════╝ |
Titles =-=-=-=-=-=-=-=-=-=-=-=-= 5-9 Student 10-14 Disciple 15-19 Seeker 20-24 Monk 25-29 Kai Warrior 30-34 Monk Lord|Lady 35-39 Maharishi 40-44 Sensei 45-49 Guru 50-54 Lama 55-59 Master|Mistress of the Way 60-64 Kai Lord|Lady 65-69 Kai Master|Mistress 70-75 Supreme Kai |
Sneaking
The EXP chart for a sneaking Mystic is higher than for a non-sneaker, but the dodge and damage will more than make up for it. In terms of damage, Elf ranks the highest, followed closely by Dark-Elf, and then Nekojin. Goblin and Halfling have excellent Hit Points, but their low Strength just doesn't quite cut it, they need those extra Hit Points because it takes them longer to make the kill. You really cannot go wrong with a Mystic, regardless of which race you pick (except Half-Ogre), but sneaking races do have the extra Intelligence and Agility that greatly help Mystics, and that's why many players prefer sneakers.
- Races: Dark-elf, Elf, Halfling, Goblin, Nekojin
Non-Sneaking
Non-sneakers will have a lower EXP chart, and more Hit Points (except for Gaunt Ones), but their dodge and damage will be lower than that of a sneaker. After level 27, you can do the stealth quest, and being a non-sneaker will have no effect on your stealth... only on your combat. No matter which race you pick, as long as you pick something you want, you will have fun with it. Gnome is a great choice because of the Picklocks. Human is pretty interesting, because all of the stats are even, and Dwarf is good for the Hit Points and extra Magic Resistance (MR).[1]
- Races: Human, Dwarf, Gnome, Half-elf, Half-Orc, Half-Ogre, Kang, and Gaunt
Leveling
Stat Progression
Name: Titania Hrothgar Lives/CP: 9/0 Race: Elf Exp: 204304254 Perception: 82 Class: Mystic Level: 40 Stealth: 143 Hits: 363/363 Armour Class: 28/1 Thievery: 0 Kai: * 39/39 Traps: 0 Picklocks: 0 Strength: 70 Agility: 120 Tracking: 0 Intellect: 96 Health: 80 Martial Arts: 246 Willpower: 40 Charm: 100 MagicRes: 54 |
Stats that should be MAX at EXP cap are Agility, Health, Intellect, Charm, Strength and Willpower (if you make it this far).
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Stats that should be MAX at EXP cap are Agility, Intellect, Charm, Health, Strength and Willpower (if you make it this far).
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Equipment
Armour
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Weapons
Level Item Type Attack Str AC Acc Enc Limit Abilities Sold/Dropped Price 0 quarterstaff 2H Blunt Punch (pu) 30 1/0 0 100 Delete at Cleanup Newhaven — Weapons Shop
Shop: Newhaven, Weapons Shop
Silvermere — General Store
Shop: General StoreFree 0 golden sickle 1H Sharp Punch (pu) 30 0/0 6 65 3 Quality +3
Magical +1
Crits +2
Casts: Rip - 2 to 4 damage,
for 8 rounds, 20% chanceDarkwood Forest
Large Clearing, Stone Altar
Monster: high druid (3%)10 ashwood staff 2H Blunt Punch (pu) 35 1/0 3 110 Quality +1 Chests: massive wooden chest (10%), golden chest (8%), adamantite chest (8%), black iron chest (8%), oak chest (8%), wooden box (2%), sandstone chest (2%) 15 long golden staff 2H Blunt Punch (pu) 35 1/0 3 110 Quality +2
Magical +2Chests: golden chest (18%), adamantite chest (18%), black iron chest (18%), huge darkwood chest (10%), iron-banded chest (8%), sandstone chest (6%), massive wooden chest (5%), silver box (4%), oak chest (3%), wooden box (1%) 25+ * Jumpkick (jump) as soon as you swing 4s — 30 crescent moon staff 2H Blunt Jumpkick
(jump)50 3/0 0 100 3 Quality +3
Magical +3
Recharge +10
Uses: 10x/day
Casts: Heal 30-90Scorching Desert
Fundamentalist Temple
Monster: saracen high priest40 ruby staff 2H Blunt Kick (kic)
Form: crane50 2/0 10 120 Magical +1
Recharge +5
Uses: 5x/day
Casts: "Ruby Staff" Damage(-MR) 25+(2*level) to 50+(4*level), Evil in Combat, "Fire Burns" Damage 5 to 15 40% ChanceChests: ancient bone chest (8%), bloodwood chests (8%), burnt iron chest (7%), great blackwood chest (3%) 50+ * Jumpkick (jump)
Form: dragon/viper—
Class Restricted Items
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References
- ^ "Character Development - Mystic". MudCentral. http://www.mudcentral.com/chardev/myst.html. Retrieved July 20, 2014.
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