MajorMUD - Mystic Class

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MYSTICS EXP: 250%
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Mystics are a rare and unusual class. They are the students of ancient
unarmed combat arts, and develop considerable mental powers (called Kai
powers) in the course of their training. The source of these Mystics is
not well known, but it is generally assumed to be an ancient teacher in
some secluded cave. Of course, this Mystic teacher could live right in a
city for all that is known. There are fairly advanced disciples in most
cities, and they teach these exotic skills to any they deem worthy. They
have yet to divulge the location of their master, however. Mystics'
unarmed combat is effective against weapons and armour due to their
knowledge of critical points. Usually use no weapons at all, but some
have become proficient in the staff. They will wear no armour except for
robes, as speed is the main element of their art.
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HP/Level: 4-8 Magic: Kai Combat: Average Weapons: Staff Armour: Robes
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Abilities: Martial Arts, Dodge, Stealth, Enhanced Criticals, Kai Powers.
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Titles
=-=-=-=-=-=-=-=-=-=-=-=-=
5-9 Student
10-14 Disciple
15-19 Seeker
20-24 Monk
25-29 Kai Warrior
30-34 Monk Lord|Lady
35-39 Maharishi
40-44 Sensei
45-49 Guru
50-54 Lama
55-59 Master|Mistress of the Way
60-64 Kai Lord|Lady
65-69 Kai Master|Mistress
70-75 Supreme Kai

Sneaking

The EXP chart for a sneaking Mystic is higher than for a non-sneaker, but the dodge and damage will more than make up for it. In terms of damage, Elf ranks the highest, followed closely by Dark-Elf, and then Nekojin. Goblin and Halfling have excellent Hit Points, but their low Strength just doesn't quite cut it, they need those extra Hit Points because it takes them longer to make the kill. You really cannot go wrong with a Mystic, regardless of which race you pick (except Half-Ogre), but sneaking races do have the extra Intelligence and Agility that greatly help Mystics, and that's why many players prefer sneakers.

  • Races: Dark-elf, Elf, Halfling, Goblin, Nekojin

Non-Sneaking

Non-sneakers will have a lower EXP chart, and more Hit Points (except for Gaunt Ones), but their dodge and damage will be lower than that of a sneaker. After level 27, you can do the stealth quest, and being a non-sneaker will have no effect on your stealth... only on your combat. No matter which race you pick, as long as you pick something you want, you will have fun with it. Gnome is a great choice because of the Picklocks. Human is pretty interesting, because all of the stats are even, and Dwarf is good for the Hit Points and extra Magic Resistance (MR).[1]

  • Races: Human, Dwarf, Gnome, Half-elf, Half-Orc, Half-Ogre, Kang, and Gaunt

Leveling

Stat Progression

Name: Titania Hrothgar Lives/CP: 9/0
Race: Elf Exp: 204304254 Perception: 82
Class: Mystic Level: 40 Stealth: 143
Hits: 363/363 Armour Class: 28/1 Thievery: 0
Kai: * 39/39 Traps: 0
Picklocks: 0
Strength: 70 Agility: 120 Tracking: 0
Intellect: 96 Health: 80 Martial Arts: 246
Willpower: 40 Charm: 100 MagicRes: 54

Stats that should be MAX at EXP cap are Agility, Health, Intellect, Charm, Strength and Willpower (if you make it this far).

Sneaking
Stat Raise
To/By
Comments
Health 60 Should be enough with swan
Strength 50 Enough for weapons
Agility 60 Speed and Dodge
Intellect 60 Crits!
Charm 60 Dodge and Crits
Agility 90
Health 70
Intellect 70
Charm 70
Agility 100
Strength 60
Intellect 80
Charm 80
Agility 110
Health 80
Strength 70 Don't bother if your Halfling
Agility MAX Halflings stop at 120 or 130
Intellect 90
Charm 90
Health MAX
Intellect MAX Raise to MAX with Charm
Charm MAX Raise to MAX with Intellect
Strength MAX Halflings MAX Agility instead
Willpower MAX Magic Resistance / PvP
 

Stats that should be MAX at EXP cap are Agility, Intellect, Charm, Health, Strength and Willpower (if you make it this far).

Non-Sneaking
Stat Raise
To/By
Comments
Health 60 Should be enough with swan
Strength 50 Enough for weapons
Agility 60 Speed and Dodge
Intellect 60 Crit
Charm 60 Dodge and Crits
Agility 80
Health 70
Intellect 70
Charm 70
Health 80
Strength 70
Agility MAX
Health 90
Strength 80
Intellect MAX Raise to MAX with Charm
Charm MAX Raise to MAX with Intellect
Health 100
Strength 90
Health MAX
Strength MAX
Willpower MAX Magic Resistance / PvP

Equipment

Armour

Head

Level Item Type Enc AC/DR Acc Limit Abilities Sold/Dropped Price


Torso

Level Item Type Enc AC/DR Acc Limit Abilities Sold/Dropped Price


Back

Level Item Type Enc AC/DR Acc Limit Abilities Sold/Dropped Price


Neck

Level Item Type Enc AC/DR Acc Limit Abilities Sold/Dropped Price


Arms

Level Item Type Enc AC/DR Acc Limit Abilities Sold/Dropped Price


Hands

Level Item Type Enc AC/DR Acc Limit Abilities Sold/Dropped Price


Wrist

Level Item Type Enc AC/DR Acc Limit Abilities Sold/Dropped Price


Ears

Level Item Type Enc AC/DR Acc Limit Abilities Sold/Dropped Price


Finger

Level Item Type Enc AC/DR Acc Limit Abilities Sold/Dropped Price


Belt

Level Item Type Enc AC/DR Acc Limit Abilities Sold/Dropped Price


Leggings

Level Item Type Enc AC/DR Acc Limit Abilities Sold/Dropped Price


Feet

Level Item Type Enc AC/DR Acc Limit Abilities Sold/Dropped Price


Worn

Level Item Type Enc AC/DR Acc Limit Abilities Sold/Dropped Price


Weapons

Level Item Type Attack Str AC Acc Enc Limit Abilities Sold/Dropped Price
0 quarterstaff 2H Blunt Punch (pu) 30 1/0 0 100 Delete at Cleanup Newhaven — Weapons Shop
Shop: Newhaven, Weapons Shop
Silvermere — General Store
Shop: General Store
Free
0 golden sickle 1H Sharp Punch (pu) 30 0/0 6 65 3 Quality +3
Magical +1
Crits +2
Casts: Rip - 2 to 4 damage,
for 8 rounds, 20% chance
Darkwood Forest
Large Clearing, Stone Altar
Monster: high druid (3%)
10 ashwood staff 2H Blunt Punch (pu) 35 1/0 3 110 Quality +1 Chests: massive wooden chest (10%), golden chest (8%), adamantite chest (8%), black iron chest (8%), oak chest (8%), wooden box (2%), sandstone chest (2%)
15 long golden staff 2H Blunt Punch (pu) 35 1/0 3 110 Quality +2
Magical +2
Chests: golden chest (18%), adamantite chest (18%), black iron chest (18%), huge darkwood chest (10%), iron-banded chest (8%), sandstone chest (6%), massive wooden chest (5%), silver box (4%), oak chest (3%), wooden box (1%)
25+ * Jumpkick (jump) as soon as you swing 4s
30 crescent moon staff 2H Blunt Jumpkick
(jump)
50 3/0 0 100 3 Quality +3
Magical +3
Recharge +10
Uses: 10x/day
Casts: Heal 30-90
Scorching Desert
Fundamentalist Temple
Monster: saracen high priest
40 ruby staff 2H Blunt Kick (kic)
Form: crane
50 2/0 10 120 Magical +1
Recharge +5
Uses: 5x/day
Casts: "Ruby Staff" Damage(-MR) 25+(2*level) to 50+(4*level), Evil in Combat, "Fire Burns" Damage 5 to 15 40% Chance
Chests: ancient bone chest (8%), bloodwood chests (8%), burnt iron chest (7%), great blackwood chest (3%)
50+ * Jumpkick (jump)
Form: dragon/viper

Class Restricted Items

Level Item Type Enc AC/DR Acc Limit Abilities Sold/Dropped Price



Level Item Type Dmg Speed Str AC Acc BS
Acc
Enc Limit Abilities Sold/Dropped Price



References

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