MajorMUD:Quests: Difference between revisions
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{{DISPLAYTITLE:<img src="http://kyau.net/img/icons-misc/mmud48.png"> MajorMUD - Quests}} | {{DISPLAYTITLE:<img src="http://kyau.net/img/icons-misc/mmud48.png"> MajorMUD - Quests}} | ||
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http://www.greatermud.com/forums/index.php?topic=1692.0 | |||
= Level 10 = | = Level 10 = | ||
== Quest Weapon Quest == | == Quest Weapon Quest == |
Revision as of 11:22, 9 July 2014
http://www.greatermud.com/forums/index.php?topic=1692.0
Level 10
Quest Weapon Quest
How to find the Quest area
First Level Crypt Second Level Crypt D U | | #--#--#--#--# # | | | / \ # # # # # | | | \ / # # # # # # | | | | / \ | # # # # # # # | | | / \ / \ / \ #--#--#--#--# #--# # # #--# | \ / \ / # # # | \ / # # # # | \ / \ / # # # # # | | \ / | #--#--#--#--# # #Statue # | | | | | | # # # # # # | | | \ /|\ / # # # # # # # # | | | \ / | \ / # # # # # # Lever Lever | D Third Level Crypt Quest Area Door # | #--#--#--#--#--#--# | #--#--#--#--#--#--# | # | #--#--# | | # # | | #--#--# | # | # | # | U |
First go into the tomb in the graveyard (e, e, n of entrance), go down the stairs and go north till you hit a 4 way intersection. Going east/west then south will lead you to two levers. Pull each of these quickly and come back to the intersection. Then run north all the way and you will find a secret passage. Go n then d. In this room, search south for a secret passage. When you find it go south and then head south (the level is shaped like a diamond, so you can go SE or SW) until you find a statue. here and go south till you hit the stairs. Go down. Head north (you'll have to go around a fork in the path first) all the way till the path ends. You will only be able to enter this final room if you are level 10.
You'll need to kill a mummy (who should be sitting in this final room), who will drop a bone key. Use this key (or pick the lock if you can) to go north. This is the quest area. There are no monsters in this large room, so its safe to rest. You will find a number of paths leading off of this room. you will only be allowed to take one. Try them all until you find the one for your class. This is your "quest path". The path for each type of character is different, and you will have to discover what is required to complete your particular quest. At the end of your path is a "spirit". This spirit will give you your "quest item" which should be laying on the floor as you come in (but only if you are the first from your class to enter the quest room, since there is only one quest item for each class in the game). The spirit will also train you for L11 when you are ready. Once you train for L11, you will no longer be permitted to enter the tomb.[1]
Quest Items
Name Type Lvl Enc AC Location Acc Limit Special Clawed Gloves Robe, Silk 10 50 3/0.0 Mystic Quest 0 1 Magical +3, PunchDmg +3, Kai regen +150%
Mystic OnlyJeweled Main Gauche Silk 10 40 5/0.0 Bard Quest 12 1 Magical +3, Quality+50, Mana regen +5, Crits +5
Bard Only
Name Dmg Speed Str AC Acc BS
AccEnc Level Special Mithril Cutlass 8-20 1550 45 2.0 5 0 100 10 Quality +50, MR +5, Casts sharp blade 10% (Damage 2 for 5 rounds, -10 SC, -3 Accy)
Witchunter OnlyGolden Battleaxe 8-21 1500 60 2.0 5 -10 130 10 Magical +3, Quality +50, Room Illumination +100, Casts rip 5% (Damage 2, AffectsLiving, 8 rnds)
Warrior OnlyFlametongue 4-18 1300 45 2.0 6 0 100 10 Magical +3, Quality +50, SC +2, Mana regen +10, Room Illumination +200, Casts flame hits %100 (Damage 1-3)
Warlock OnlyEbony Ninjato 5-20 1200 40 2.0 6 10 75 10 Magical +3, Quality +50, Stealth +5
Ninja OnlyJeweled Scimitar 5-20 1200 40 2.0 6 15 80 10 Magical +3, Quality +50, SC +2, Mana regen +10
Missionary OnlySilver Rapier 6-19 1200 40 2.0 10 20 70 10 Magical +3, Quality +50, SC +2, Mana regen +10, Casts bright blade 5% (blind 2 rounds)
Gypsy OnlyCrystal Shortsword 5-16 1000 25 2.0 10 15 60 10 Magical +3, Quality +50, BS MaxDmg +10, BS MinDmg +5
Thief OnlyDarkwood Staff 5-18 1300 40 3.0 6 No 100 10 Magical +3, Quality +50, S.C. +5, Mana regen 20%, Casts entangle 10% (4 rnds)
Druid OnlyShimmering Greatsword 8-25 2000 45 2.0 8 No 90 10 Magical +3, Quality +50, Casts chant (accuracy +10, 60 rnds)
Paladin OnlyWitchwood Spear 6-22 1400 45 2.0 6 -10 100 10 Magical +3, Quality +50, M.R. +5, S.C. +1, Mana regen 5%, Casts entangle 5%
Ranger OnlyPlatinum Mace 5-16 1200 45 2.0 12 0 120 10 Magical +3, Quality +50, Mana regen 15%, S.C. +3, Casts heal (1-45 hps) 10x per day
Priest OnlyBlack Flail 7-22 1700 70 2 6 No 70 10 Magical +3, Quality +50, S.C. +2, Mana regen 10%, Casts iron faith (+20 M.R., 30 rnds) 10x per day
Cleric OnlyObsidian Runestaff 5-18 1200 30 3.0 6 No 100 10 Magical +3, Quality +50, S.C. +5, Mana regen 20%, Casts burning death (Damage 5, 4 rnds)
Mage Only
1st Alignment Quest
Level 15
Champion of Blood
Ice Sorceress
High Druid
Phoenix Feather
Witchhunter Magebane Quest
Gaunt One See Hidden Quest
Level 20
2nd Alignment Quest
Sunstone Wristband Quest
Priest, Mage, Druid Meditate Quest
Ninja, Thief, Ranger Stealth Quest
Witchhunter Smash Quest
Level 22
Warrior, Ranger Smash Quest
Level 23
Cleric, Gypsy, Warlock, Missionary Meditate Quest
Level 25
Apparatus Quest (Wererat)
Missionary Stealth Quest
Bard, Gypsy, Paladin Smash Quest
Level 27
Cleric, Warlock Smash Quest
Paladin, Bard, Ranger Meditate Quest
Mystic Stealth Quest
Level 30
3rd Alignment Quest
Level 35
Adult Red Dragon Quest
White Dragon Gear
Level 40
4th Alignment Quest
Druid Acid Tempest
Missionary Azure Shamshir/Cobra Earrings Quest
Priest Merciful Grace Quest
Mystic Forms Quest
Black Dragon Gear
Level 45
Green, Red, and Blue Dragon Gear
Mage Magma Blast Quest
Level 50
5th Alignment Quest
Zanthus the Lich
Witchhunter Draka's Blade Quest
Paladin, Warrior, Missionary Darkbane Quest
Non Level Restricted, Repeatable Quests
Guildmaster Quest
Summoning Bone Quest
References
- ^ Dan Austin (dan.austin@cybercity.com). "How do I find the Quest area?". MudCentral. http://www.mudcentral.com/quests/status_quests/questing.html. Retrieved July 09, 2014.