<img src="http://kyau.net/img/icons-misc/mmud48.png"> MajorMUD - Quests
http://www.greatermud.com/forums/index.php?topic=1692.0
http://www.mudcentral.com/quests/index.html
Level 10
Quest Weapon Quest
Finding the Quest Area
First Level Crypt Second Level Crypt Third Level Crypt ▼ ▲ Q | | | #--#--#--#--# # #--#--#--#--#--#--# | | | / \ | # # # # # #--#--#--#--#--#--# | | | \ / | # # # # # # # | | | | / \ | | # # # # # # # #--#--# | | | / \ / \ / \ | | #--#--#--#--# #--# # # #--# # # | \ / \ / | | # # # #--#--# | \ / | # # # # # | \ / \ / | # # # # # # | | \ / | | #--#--#--#--# # @ # # | | | | | | | # # # # # # ▲ | | | \ /|\ / # # # # # # # # ┌────────────────────────── | | | \ / | \ / │ ▲ = Up / ▼ = Down L # L # # # │ @ = Statue | │ L = Lever ▼ │ Q = Quest Area Door |
First you need to find the tomb in the graveyard north-east of Silvermere. To get there from the graveyard entrance head east, east, and then north.
First Level Crypt
Then head down the stairs and go north till you hit a 4-way intersection. Going east/west then south will lead you to two levers. Pull each of these quickly with PULL LEVER and then come back to the intersection.
Then run all the way north until you find a secret passage. Go north then down.
Second Level Crypt
In this room, search south for a secret passage. When you find it go south and then head south (the level is shaped like a diamond, so you can go SE or SW) until you find a statue.
At the statue, PUSH BUTTON and go south till you hit the stairs. Go down.
Third Level Crypt
Head north (you'll have to go around a fork in the path first) all the way till the path ends. You will only be able to enter this final room if you are level 10.
You'll need to kill a mummy (who should be sitting in this final room), who will drop a bone key. Use this key (with use bone key north), or pick the lock (with pick north) if you can, then open north to open the door and head north.
Quest Area
This is the quest area. There are no monsters in this large room, so its safe to rest.
You will find a number of paths leading off of this room. you will only be allowed to take one. Try them all until you find the one for your class. This is your "quest path". The path for each type of character is different, and you will have to discover what is required to complete your particular quest. At the end of your path is a "spirit". This spirit will give you your "quest item" which should be laying on the floor as you come in (but only if you are the first from your class to enter the quest room, since there is only one quest item for each class in the game). The spirit will also train you for L11 when you are ready. Once you train for L11, you will no longer be permitted to enter the tomb.[1]
Notes
If you are a keen observer you will notice that along the path to your spirit trainer there are traps set. If your trap skill is high enough you can search the exit directions, search west for example, to detect and then disarm, disarm trap west for example, the traps before you set them off. This will save you a lot of heartache and time (spent resting it all back) on the way there.
Reward
Level Item Type Enc AC/DR Acc Limit Abilities Sold/Dropped 10 clawed gloves Silk, Hands 50 3/0.0 0 1 Magical +3
Punch Damage +3
Kai Regen +150%
Mystic OnlyClass Quest (Lv10) — Mystic 10 jeweled main gauche Silk, Off-hand 40 5/0.0 12 1 Magical +3
Quality +50
BS Min Damage +5
Crits +5
Bard OnlyClass Quest (Lv10) — Bard
Level Item Type Dmg Speed Str AC Acc BS
AccEnc Limit Abilities Sold/Dropped 10 mithril cutlass 1H Sharp 8-20 1550 45 2.0 5 0 10 1 Quality +50
Magic Resist +5
Casts: sharp blade 10% (Damage 2, Spell Casting -10, Accuracy -3 for 5 rounds)
Witchunter Only10 golden battleaxe 1H Sharp 8-21 1500 60 2.0 5 -10 130 1 Magical +2
Quality +50
Room Illumination +100
Casts: rip 5% (Damage 2 to 4, Affects Living Only, for 8 rounds)
Warrior Only10 flametongue 1H Sharp 4-18 1300 45 2.0 6 0 10 1 Magical +2
Quality +50
Spell Casting +2
Mana Regen +10%
Room Illumination +200
Casts: flame hits %100 (Damage 1-3)
Warlock Only10 ebony ninjato 1H Sharp 5-20 1200 40 2.0 6 1 75 1 Magical +2
Quality +50
Stealth +5
Ninja Only10 jeweled scimitar 1H Sharp 5-20 1200 40 2.0 6 15 80 1 Magical +2
Quality +50
Spell Casting +2
Mana Regen +10%
Missionary Only10 silver rapier 1H Sharp 6-19 1200 40 2.0 1 20 70 1 Magical +2
Quality +50
Spell Casting +2
Mana Regen +10%
Casts: bright blade 5% (BlindUser +100, AC -5, Accuracy -8, for 2 rounds)
Gypsy Only10 crystal shortsword 1H Sharp 5-16 100 25 2.0 1 15 60 1 Magical +2
Quality +50
BS Max Damage +10
BS Min Damage +5
Traps +10
Picklocks +10
Thief Only10 darkwood staff 2H Blunt 5-18 1300 40 3.0 6 No 10 1 Magical +2
Quality +50
Spell Casting +5
Mana Regen +15%
Casts: entangle 10% (HoldPerson +100, for 4 rounds)
Druid Only10 shimmering greatsword 2H Sharp 8-25 2000 45 2.0 8 No 90 1 Magical +2
Quality +50
Casts: sword major bless 40% (Accuracy +10, for 60 rounds)
Casts: silvery mace 40% (Damage 1 to 3)
Paladin Only10 witchwood spear 2H Sharp 6-22 1400 45 2.0 6 -10 10 1 Magical +2
Magic Resist +5
Spell Casting +1
Mana Regen +5%
Casts: entangle 5% (HoldPerson +100, for 4 rounds)
Ranger Only10 platinum mace 1H Blunt 5-16 1200 45 2.0 12 0 120 1 Magical +2
Quality +50
Mana Regen +15%
Spell Casting +3
Recharge +10
Uses: 3x/day
Casts: heal (1 to 20 hps)
Priest Only10 black flail 1H Blunt 7-22 1700 70 2 6 No 70 1 Magical +2
Quality +50
Spell Casting +2
Mana Regen +10%
Uses: 10x/day
Casts: iron faith (Magic Resist +0+(0.5*Level) to 10+(0.5*Level), for 30 rounds)
Cleric Only10 obsidian runestaff 2H Blunt 5-18 1200 30 3.0 6 No 10 1 Magical +2
Quality +50
Spell Casting +5
Mana Regen +15%
Casts: burning death (Damage 5+(1*Level) to 10+(2*Level), Evil in Combat)
Mage Only
1st Alignment Quest
Good
Neutral
Evil
Requirements: Level 10
- Take 100 gold with you to the nasty-looking man in the Silvermere, Wailing Hound Tavern.
- Greet the nasty-looking man, GREET NASTY, and then ask him about an adventure, ASK NASTY ADVENTURE.
Level 15
Champion of Blood
Ice Sorceress
High Druid
Phoenix Feather
Witchhunter Magebane Quest
Gaunt One See Hidden Quest
Level 20
2nd Alignment Quest
Sunstone Wristband Quest
Priest, Mage, Druid Meditate Quest
Ninja, Thief, Ranger Stealth Quest
Witchhunter Smash Quest
Level 22
Warrior, Ranger Smash Quest
Level 23
Cleric, Gypsy, Warlock, Missionary Meditate Quest
Level 25
Apparatus Quest (Wererat)
Missionary Stealth Quest
Bard, Gypsy, Paladin Smash Quest
Level 27
Cleric, Warlock Smash Quest
Paladin, Bard, Ranger Meditate Quest
Mystic Stealth Quest
Level 30
3rd Alignment Quest
Level 35
Adult Red Dragon Quest
White Dragon Gear
Level 40
4th Alignment Quest
Druid Acid Tempest
Missionary Azure Shamshir/Cobra Earrings Quest
Priest Merciful Grace Quest
Mystic Forms Quest
Black Dragon Gear
Level 45
Green, Red, and Blue Dragon Gear
Mage Magma Blast Quest
Level 50
5th Alignment Quest
Zanthus the Lich
Witchhunter Draka's Blade Quest
Paladin, Warrior, Missionary Darkbane Quest
Non Level Restricted, Repeatable Quests
Guildmaster Quest
Summoning Bone Quest
References
- ^ Dan Austin (dan.austin@cybercity.com). "How do I find the Quest area?". MudCentral. http://www.mudcentral.com/quests/status_quests/questing.html. Retrieved July 09, 2014.