<img src="http://kyau.net/img/icons-misc/mmud48.png"> MajorMUD - Quests

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Level 10

Quest Weapon Quest

How to find the Quest area

First Level Crypt Second Level Crypt D U | | #--#--#--#--# # | | | / \ # # # # # | | | \ / # # # # # # | | | | / \ | # # # # # # # | | | / \ / \ / \ #--#--#--#--# #--# # # #--# | \ / \ / # # # | \ / # # # # | \ / \ / # # # # # | | \ / | #--#--#--#--# # #Statue # | | | | | | # # # # # # | | | \ /|\ / # # # # # # # # | | | \ / | \ / # # # # # # Lever Lever | D Third Level Crypt Quest Area Door # | #--#--#--#--#--#--# | #--#--#--#--#--#--# | # | #--#--# | | # # | | #--#--# | # | # | # | U

First go into the tomb in the graveyard (e, e, n of entrance), go down the stairs and go north till you hit a 4 way intersection. Going east/west then south will lead you to two levers. Pull each of these quickly and come back to the intersection. Then run north all the way and you will find a secret passage. Go n then d. In this room, search south for a secret passage. When you find it go south and then head south (the level is shaped like a diamond, so you can go SE or SW) until you find a statue. here and go south till you hit the stairs. Go down. Head north (you'll have to go around a fork in the path first) all the way till the path ends. You will only be able to enter this final room if you are level 10.

You'll need to kill a mummy (who should be sitting in this final room), who will drop a bone key. Use this key (or pick the lock if you can) to go north. This is the quest area. There are no monsters in this large room, so its safe to rest. You will find a number of paths leading off of this room. you will only be allowed to take one. Try them all until you find the one for your class. This is your "quest path". The path for each type of character is different, and you will have to discover what is required to complete your particular quest. At the end of your path is a "spirit". This spirit will give you your "quest item" which should be laying on the floor as you come in (but only if you are the first from your class to enter the quest room, since there is only one quest item for each class in the game). The spirit will also train you for L11 when you are ready. Once you train for L11, you will no longer be permitted to enter the tomb.[1]

Quest Items

Name Type Lvl Enc AC Location Acc Limit Special
Clawed Gloves Robe, Silk 10 50 3/0.0 Mystic Quest 0 1 Magical +3, PunchDmg +3, Kai regen +150%
Mystic Only
Jeweled Main Gauche Silk 10 40 5/0.0 Bard Quest 12 1 Magical +3, Quality+50, Mana regen +5, Crits +5
Bard Only
Name Dmg Speed Str AC Acc BS
Acc
Enc Level Special
Mithril Cutlass 8-20 1550 45 2.0 5 0 100 10 Quality +50, MR +5, Casts sharp blade 10% (Damage 2 for 5 rounds, -10 SC, -3 Accy)
Witchunter Only
Golden Battleaxe 8-21 1500 60 2.0 5 -10 130 10 Magical +3, Quality +50, Room Illumination +100, Casts rip 5% (Damage 2, AffectsLiving, 8 rnds)
Warrior Only
Flametongue 4-18 1300 45 2.0 6 0 100 10 Magical +3, Quality +50, SC +2, Mana regen +10, Room Illumination +200, Casts flame hits %100 (Damage 1-3)
Warlock Only
Ebony Ninjato 5-20 1200 40 2.0 6 10 75 10 Magical +3, Quality +50, Stealth +5
Ninja Only
Jeweled Scimitar 5-20 1200 40 2.0 6 15 80 10 Magical +3, Quality +50, SC +2, Mana regen +10
Missionary Only
Silver Rapier 6-19 1200 40 2.0 10 20 70 10 Magical +3, Quality +50, SC +2, Mana regen +10, Casts bright blade 5% (blind 2 rounds)
Gypsy Only
Crystal Shortsword 5-16 1000 25 2.0 10 15 60 10 Magical +3, Quality +50, BS MaxDmg +10, BS MinDmg +5
Thief Only
Darkwood Staff 5-18 1300 40 3.0 6 No 100 10 Magical +3, Quality +50, S.C. +5, Mana regen 20%, Casts entangle 10% (4 rnds)
Druid Only
Shimmering Greatsword 8-25 2000 45 2.0 8 No 90 10 Magical +3, Quality +50, Casts chant (accuracy +10, 60 rnds)
Paladin Only
Witchwood Spear 6-22 1400 45 2.0 6 -10 100 10 Magical +3, Quality +50, M.R. +5, S.C. +1, Mana regen 5%, Casts entangle 5%
Ranger Only
Platinum Mace 5-16 1200 45 2.0 12 0 120 10 Magical +3, Quality +50, Mana regen 15%, S.C. +3, Casts heal (1-45 hps) 10x per day
Priest Only
Black Flail 7-22 1700 70 2 6 No 70 10 Magical +3, Quality +50, S.C. +2, Mana regen 10%, Casts iron faith (+20 M.R., 30 rnds) 10x per day
Cleric Only
Obsidian Runestaff 5-18 1200 30 3.0 6 No 100 10 Magical +3, Quality +50, S.C. +5, Mana regen 20%, Casts burning death (Damage 5, 4 rnds)
Mage Only

1st Alignment Quest

Level 15

Champion of Blood

Ice Sorceress

High Druid

Phoenix Feather

Witchhunter Magebane Quest

Gaunt One See Hidden Quest

Level 20

2nd Alignment Quest

Sunstone Wristband Quest

Priest, Mage, Druid Meditate Quest

Ninja, Thief, Ranger Stealth Quest

Witchhunter Smash Quest

Level 22

Warrior, Ranger Smash Quest

Level 23

Cleric, Gypsy, Warlock, Missionary Meditate Quest

Level 25

Apparatus Quest (Wererat)

Missionary Stealth Quest

Bard, Gypsy, Paladin Smash Quest

Level 27

Cleric, Warlock Smash Quest

Paladin, Bard, Ranger Meditate Quest

Mystic Stealth Quest

Level 30

3rd Alignment Quest

Level 35

Adult Red Dragon Quest

White Dragon Gear

Level 40

4th Alignment Quest

Druid Acid Tempest

Missionary Azure Shamshir/Cobra Earrings Quest

Priest Merciful Grace Quest

Mystic Forms Quest

Black Dragon Gear

Level 45

Green, Red, and Blue Dragon Gear

Mage Magma Blast Quest

Level 50

5th Alignment Quest

Zanthus the Lich

Witchhunter Draka's Blade Quest

Paladin, Warrior, Missionary Darkbane Quest

Non Level Restricted, Repeatable Quests

Guildmaster Quest

Summoning Bone Quest

References

  1. ^ Dan Austin (dan.austin@cybercity.com). "How do I find the Quest area?". MudCentral. http://www.mudcentral.com/quests/status_quests/questing.html. Retrieved July 09, 2014.