<img src="http://kyau.net/img/icons-misc/mmud48.png"> MajorMUD - Quests

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http://www.greatermud.com/forums/index.php?topic=1692.0

http://www.mudcentral.com/quests/index.html

Level 10

Quest Weapon Quest

How to find the Quest area

First Level Crypt Second Level Crypt Third Level Crypt

▼ ▲ Q
| | |
#--#--#--#--# # #--#--#--#--#--#--#
| | | / \ |
# # # # # #--#--#--#--#--#--#
| | | \ / |
# # # # # # #
| | | | / \ | |
# # # # # # # #--#--#
| | | / \ / \ / \ | |
#--#--#--#--# #--# # # #--# # #
| \ / \ / | |
# # # #--#--#
| \ / |
# # # # #
| \ / \ / |
# # # # # #
| | \ / | |
#--#--#--#--# # @ # #
| | | | | | |
# # # # # # ▲
| | | \ /|\ /
# # # # # # # # ┌──────────────────────────
| | | \ / | \ / │ ▲ = Up / ▼ = Down
L # L # # # │ @ = Statue
| │ L = Lever
▼ │ Q = Quest Area Door

First you need to find the tomb in the graveyard north-east of Silvermere. To get there from the graveyard entrance head east, east, and then north.

First Level Crypt

Then head down the stairs and go north till you hit a 4-way intersection. Going east/west then south will lead you to two levers. Pull each of these quickly with PULL LEVER and then come back to the intersection.

Then run all the way north until you find a secret passage. Go north then down.

Second Level Crypt

In this room, search south for a secret passage. When you find it go south and then head south (the level is shaped like a diamond, so you can go SE or SW) until you find a statue.

At the statue, PUSH BUTTON and go south till you hit the stairs. Go down.

Third Level Crypt

Head north (you'll have to go around a fork in the path first) all the way till the path ends. You will only be able to enter this final room if you are level 10.

You'll need to kill a mummy (who should be sitting in this final room), who will drop a bone key. Use this key (with use bone key north), or pick the lock (with pick north) if you can, then open north to open the door and head north.

Quest Area

This is the quest area. There are no monsters in this large room, so its safe to rest.

You will find a number of paths leading off of this room. you will only be allowed to take one. Try them all until you find the one for your class. This is your "quest path". The path for each type of character is different, and you will have to discover what is required to complete your particular quest. At the end of your path is a "spirit". This spirit will give you your "quest item" which should be laying on the floor as you come in (but only if you are the first from your class to enter the quest room, since there is only one quest item for each class in the game). The spirit will also train you for L11 when you are ready. Once you train for L11, you will no longer be permitted to enter the tomb.[1]

Notes
=-=-=-=-=-=-=
If you are a keen observer you will notice that along the path to your spirit
trainer there are traps set. If your trap skill is high enough you can search
the exit directions, search west for example, to detect and disarm, disarm
trap west
for example, the traps before you set them off. This will save you
a lot of heartache and time (spent resting it all back) on the way there.

Reward

Level Item Type Enc AC/DR Acc Limit Abilities Sold/Dropped
10 clawed gloves Silk, Hands 50 3/0.0 0 1 Magical +3
Punch Damage +3
Kai Regen +150%
Mystic Only
Class Quest (Lv10) &#151; Mystic
10 jeweled main gauche Silk, Off-hand 40 5/0.0 12 1 Magical +3
Quality +50
BS Min Damage +5
Crits +5
Bard Only
Class Quest (Lv10) &#151; Bard
Level Item Type Dmg Speed Str AC Acc BS
Acc
Enc Limit Abilities Sold/Dropped
10 mithril cutlass 1H Sharp 8-20 1550 45 2.0 5 0 10 1 Quality +50
Magic Resist +5
Casts: sharp blade 10% (Damage 2, Spell Casting -10, Accuracy -3 for 5 rounds)
Witchunter Only
10 golden battleaxe 1H Sharp 8-21 1500 60 2.0 5 -10 130 1 Magical +2
Quality +50
Room Illumination +100
Casts: rip 5% (Damage 2 to 4, Affects Living Only, for 8 rounds)
Warrior Only
10 flametongue 1H Sharp 4-18 1300 45 2.0 6 0 10 1 Magical +2
Quality +50
Spell Casting +2
Mana Regen +10%
Room Illumination +200
Casts: flame hits %100 (Damage 1-3)
Warlock Only
10 ebony ninjato 1H Sharp 5-20 1200 40 2.0 6 1 75 1 Magical +2
Quality +50
Stealth +5
Ninja Only
10 jeweled scimitar 1H Sharp 5-20 1200 40 2.0 6 15 80 1 Magical +2
Quality +50
Spell Casting +2
Mana Regen +10%
Missionary Only
10 silver rapier 1H Sharp 6-19 1200 40 2.0 1 20 70 1 Magical +2
Quality +50
Spell Casting +2
Mana Regen +10%
Casts: bright blade 5% (BlindUser +100, AC -5, Accuracy -8, for 2 rounds)
Gypsy Only
10 crystal shortsword 1H Sharp 5-16 100 25 2.0 1 15 60 1 Magical +2
Quality +50
BS Max Damage +10
BS Min Damage +5
Traps +10
Picklocks +10
Thief Only
10 darkwood staff 2H Blunt 5-18 1300 40 3.0 6 No 10 1 Magical +2
Quality +50
Spell Casting +5
Mana Regen +15%
Casts: entangle 10% (HoldPerson +100, for 4 rounds)
Druid Only
10 shimmering greatsword 2H Sharp 8-25 2000 45 2.0 8 No 90 1 Magical +2
Quality +50
Casts: sword major bless 40% (Accuracy +10, for 60 rounds)
Casts: silvery mace 40% (Damage 1 to 3)
Paladin Only
10 witchwood spear 2H Sharp 6-22 1400 45 2.0 6 -10 10 1 Magical +2
Magic Resist +5
Spell Casting +1
Mana Regen +5%
Casts: entangle 5% (HoldPerson +100, for 4 rounds)
Ranger Only
10 platinum mace 1H Blunt 5-16 1200 45 2.0 12 0 120 1 Magical +2
Quality +50
Mana Regen +15%
Spell Casting +3
Recharge +10
Uses: 3x/day
Casts: heal (1 to 20 hps)
Priest Only
10 black flail 1H Blunt 7-22 1700 70 2 6 No 70 1 Magical +2
Quality +50
Spell Casting +2
Mana Regen +10%
Uses: 10x/day
Casts: iron faith (Magic Resist +0+(0.5*Level) to 10+(0.5*Level), for 30 rounds)
Cleric Only
10 obsidian runestaff 2H Blunt 5-18 1200 30 3.0 6 No 10 1 Magical +2
Quality +50
Spell Casting +5
Mana Regen +15%
Casts: burning death (Damage 5+(1*Level) to 10+(2*Level), Evil in Combat)
Mage Only

1st Alignment Quest

Level 15

Champion of Blood

Ice Sorceress

High Druid

Phoenix Feather

Witchhunter Magebane Quest

Gaunt One See Hidden Quest

Level 20

2nd Alignment Quest

Sunstone Wristband Quest

Priest, Mage, Druid Meditate Quest

Ninja, Thief, Ranger Stealth Quest

Witchhunter Smash Quest

Level 22

Warrior, Ranger Smash Quest

Level 23

Cleric, Gypsy, Warlock, Missionary Meditate Quest

Level 25

Apparatus Quest (Wererat)

Missionary Stealth Quest

Bard, Gypsy, Paladin Smash Quest

Level 27

Cleric, Warlock Smash Quest

Paladin, Bard, Ranger Meditate Quest

Mystic Stealth Quest

Level 30

3rd Alignment Quest

Level 35

Adult Red Dragon Quest

White Dragon Gear

Level 40

4th Alignment Quest

Druid Acid Tempest

Missionary Azure Shamshir/Cobra Earrings Quest

Priest Merciful Grace Quest

Mystic Forms Quest

Black Dragon Gear

Level 45

Green, Red, and Blue Dragon Gear

Mage Magma Blast Quest

Level 50

5th Alignment Quest

Zanthus the Lich

Witchhunter Draka's Blade Quest

Paladin, Warrior, Missionary Darkbane Quest

Non Level Restricted, Repeatable Quests

Guildmaster Quest

Summoning Bone Quest

References

  1. ^ Dan Austin (dan.austin@cybercity.com). "How do I find the Quest area?". MudCentral. http://www.mudcentral.com/quests/status_quests/questing.html. Retrieved July 09, 2014.